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  Afterlife
 
      Browse By Title: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Afterlife Submitted by: Dj Simo Tips for the game : 1) Build slowly, build on 1 plane first, *NOT* both. Don't worry, once you have made a profit, building on the other plane is a snap. Lots of souls just pour in 2) Build a 3x3 fate zone when a spike appears. And if more spikes appear, wait for a few years for the fate structures to upgrade itself thus holding more souls. (I have fully built on 1 plane, when I found out that I have built ineffecient fate zones, eg. 1 square or 2 squares :o( ) 3) As you start off, you will lose money, but it will improve if you start off slow. 4) I noticed that training centers will not train any souls if you plop it in the game too early. So put it in when you think your souls are ready to be trained, thus saving pennies from importing more demons to run the inactive center. 5) Rocks/Ad Infinitum - There is no limit/rule for placing Ad Infinitum. You can place more than 1 Ad Infinitum around 1 rock and it will still increase the charges for your structures. 6) Roads : The lesser the better. Try this : Add more roads, then check your yearly road spending. YIKES!! :o(. Thus less road = smaller problem/congestion = lesser pennies spent :o) (Althought Jasper will keep asking you to manage roads, but I usually ignore him. Hey! I don't trust a devil!) 7) KStations : Build them far away from your structures!! They give out strong undesired vibes!! 8) Gates : Try not to put them in the middle of your structures, yucky vibes! But this is trivial, once you get a gift structure just put it near the gates. but do remember to keep some space for them! :o) 9) Whack-a-ding-hoy! [Always wanted to say that! :o) ] 10) Balancing fate structures : *VERY* Important! The best way to do this the cheap way is this, if you followed the 3x3 build rule. It would be so much easier. (Not as bad as balancing 1 square inefficient zones) just wait for a while till your structures go up to 2x2 or 3x3. Then switch off the structure view, thus revealing the structures in squares. From there on its pretty straight-forward. Oh, to manually balance them for efficiency, slide the slider till the bar below it turns white. If you are lazy or have little time because you are playing this game on your office machine (hehehe, we all know what that mean!) you can use the auto balance feature, but it is very expensive. (At least you run lesser risk of getting caught playing in the office which would really get expensive! :oP ) 11) Gift Structures - Not much to say about this, it just gives out a lot of strong desired vibes. No need roads, Ad Infinitum, nothing. Just put it where its needed most. Here are the population level for each different Gift structure : 50K - The Vista Enhancement Doohicky/The Ugliness Engine 500K - The Audio Improving Embophone/The Crinkly Cacophony Contrivance 5M-The Heaven Scent Atomizer/The Flabbergasting Flatulence Ol-Factory 50M - The Creame Candy Castle/The Wellspring of unsavoriness 500M - The Floofy comfort Dispenser/The Tactile Degradation Gizmo NOTE : You need to achieve this population for each plane, *NOT* total population on both planes! :o( Where do they come up with these names??!! Anyway, these structures can only be built once. They don't cost anything. Even if you nuke'em, it will be available again in your menu. 12) Do you think your hot??!! Then aim for 1Billion population per plane. At this point, you can build Love Domes/Omnibolges. Once you build these structures, you can nuke most of your fate structures and catch up on your sleep since you bought this game . 13) Watch your training centers!! When you have extra workforce, they tend to get bored. Since there is no Mall, Theatres or TV's in Heaven/Hell they'll start looking for 'fun' on the other plane! They start blowing up structures on the other plane! (Although it is still unknown where they bought their explosives) You'll hear "Charge" and buildings blowing up if you have your sounds turned on. 14) Bad Thingies - I am not too sure about this, but I think if you turn it off it just cuts your pennies/soul 1/2. Anyway, the maximum for pennies/soul is only 10.00 pennies. If bad things were tuned on. Else if it were turned off, the maximum is only 5.00 pennies/soul. 15) Ports - If you don't know how this works, then I suggest you take a cab to one and stay there till you figure it out. Well, anyways, for those people who can't afford a cab fare, here are some info. Build ports on both sides of river, connect roads from port to structures, and there you have it. 16) Banks - A big no no! Puts you in a worse position than when you start off. But if you must, build them in heaven, their payment terms are better. 17) Topias, if you can afford to upgrade to the best Topias, do it. Because one of those can hold a lot of workers, thus saving space for other structures. Also, better Topias affects a wider area in terms of vibes. 18) When building cheaper gates in the beggining of the game, be aware that the best gate needs a 4x4 square! Thus upgrading means nuking some structures, which I thought was cool :o) 19) Read the structure information, especially those gift structures. Usually, it will make you laugh and forget that you need sleep. 20) Limbos - Personally, don't use it much, because : a) Its confusing, the color shown in the container isn't the color that you need to build more of. b) Gets to be an expensive habit, because it blows up when full, thus requiring another one. c) I don't like Beers brewed by dead people. 21) Planet Management - This basically controls the living. You don't have to really fool around with it unless you have a lot of time and pennies in your hands. You try to influence them so called EMBO's to come to your establishments :o) Anyway, since this is trivial, I won't say much about it. 22) Faster Game Play - Switch off everything, structures, grids, sound etc.. runs much much faster when you want to get those pennies faster. 23) So, this is where Elvis hangs out!! (Disco Inferno)

 


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