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  Alcatraz - Prison Escape
 
      Browse By Title: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Alcatraz - Prison Escape WALKTHROUGH ----------- Written by: Linda Shaw and Norma Kuderna (Linda, or Norma too ) Single Player Walkthrough Mode Barracks: --------- Start by talking to all possible inmates. Pick up the pack of cigarettes near the fence. Give the cigarettes to Chuck and he will tell you about an exit via one of the toilets at the rear of the building. Go to the 2nd of 3 toilets and click on the handle. Crouch down (by default: X key), and move to the opening. Upon your exit into the yard, you'll need to use your fists to knock out the guard right in front of you. Continue crawling across the small area between barracks and crouch down into the new opening. Crawl forward until the intersection and turn left. Follow the crawl space to the next intersection, turn LEFT. Exit the crawl space and knock out another guard. You'll cross over into another crawl space. Entering this area, continue forward until you reach a left turn. Turn left and you'll see an envelop with documents inside. Pick this up and crawl out to the opening at the other end. Walk around the barracks to find a Power Supply box (you'll need a wrench to open it and disable the electric fence). Continue your way around the barracks until you find a ladder leading up on top of a barrack. Once you've climbed up, crouch down and open the small crawl space above the barracks. Walk/Crawl to the opposite end and pick up the Pick. Return to the exit and use the pick to open the door to the barracks in the middle. Get the Guards' Keys from the open drawer. Use the Pick to open the gate to the inmates. Talk to Ted. He will want the Guard's Keys for information. He tells you about a tunnel system. Go to the rear of the barracks and pick up the Wrench on the sink. Exit the barracks and head for the Power Supply box. Use the Wrench to open the box. Disable the electric fence. Open the gate turn right and knock out a guard. Run up the ramp and jump over into the next yard. Enter the first barracks and knock out the guard. Use the pick to open the gate to the inmates and talk with Frank. He needs a book and then will let you in on the plan. The middle set of barracks are locked up and the one on the end has 2 guards inside. That is the library. If you crawl beneath this barrack you can hear them talking. Crawl underneath and come out on the other side. You will see another power supply box. Use the wrench to open it and turn off the power to the electric fence around these barracks. Now you can open a gate and go between the 2 sets of barracks. But it won't do you much good. LOL You can also open the little latrine and pick up soap, but I am not sure what that is used for and I can't locate it in my inventory later. Frank doesn't want it, he still wants that lousy book. This is how you can get that book. Go to the door of that last barrack where the 2 guards are. As soon as you open the door, turn around and quickly run under the crawl space until the little red light stops blinking. Come out the far side next to the wall and carefully sneak up the one of the guards that came outside. Knock him out and then enter the library and knock out the other guard. Pick up the Penal System Handbook vol 7. and go back to give it to Frank. He tells you to try giving the fireplace a shove. Move the fireplace and drop down to the tunnel below. This will take you to the next section. SECTION 2: Solitary Walk up to Buffy. He is the guy standing in front of a door to the tower. He wants "smokes" in exchange for the tower key. Menthol ones. Turn around and walk over to the bleachers to pick up the cigs. Give them to Buffy and he will give you the security card. Use it on the door behind Buffy and go up to the tower. You will be captured right away and put in Solitary confinement. But you will be safe there for a while. Hmmm.. how are you going to get out? Crouch down and open the drain grate beneath the shower. Crawl under and you will come to another grate. Open that and you will be in the sewer draining area. Turn right and as you approach the first ladder you will see laser beams and hear guards talking. This is a maze. When you get out to where the sewer is and turn right go to the intersection where you see your first ladder. crouch down and walk forward all the way to the end, turn left and walk/ croching if you need to all the way to another dead end where you will see another ladder. Climb up and click on the grate. It opens into shower stalls. Pick up your bonus bar of soap and then open the door. You will walk into an old collapsing cell block. OLD CELL BLOCK: Walk up the ramp. Turn right and go to the end. Cross over. Make your way to the end and walk across the 2 boards to the other side. The idea in the Old Cell Block area is to make your way to Rosco sitting in the chair on the 3rd level. Don't fall into the water, or you'll die. You can go all the way to the end on the 2nd floor, where the water is down below and jump across the broken walkway to the other side. Once you speak to Rocco, he tells you that he's been trapped in this area since the sewer broke and the electricity has electrified the water. Go down to the end of the row where Rocco is sitting and get the lock pick from the open cell door. Walk back past Rocco, to the end and walk across the boards. Make your way back down to the bottom floor at the end with no water. Use the pick and open the door (remove the wood piece). Inside this tiny hallway, you'll see a door to your left and one to your right. Don't bother with either one of those doors. They won't open. Instead, use the pick on the grate directly opposite the door you just entered. Crawl through the grate opening. You'll see a HIGH VOLTAGE sign on your left. Ignore that for a minute and walk down the crated floor and around to see the electric chair. Now return to the High Voltage sign. Use the pick to open the grate. Crawl and RUN through the hole. Don't stop or you'll lose energy, and possibly die. Once through the other side, walk around and open the door. You'll see some guys fighting on the new cell block as they attempt to over take a guard. Talk to the two guys standing right in front of you. Ezekiel will ask for cigarettes, and he'll trade you a BATON for a pack. There's an open cell. Go in there and grab the chips on the bed. Take the chips to the guy at the end of the bottom floor, sitting on a crate. He tells you that you'll need 3 keycards. Go up one flight and take the cigarettes laying on the floor next to the guard. DO NOT talk to Ernie, or you'll die. Walk around him and go to the open cell. Get the other key card. There are cigarettes on the floor next to Ernie. Get those, too. Now return to the bottom floor and give the cigarettes to get the baton. You'll need to restore power in order to use the keycards. Exit through the same way you entered. Go around to the rear of the Control Room and hit the window 3 times with the baton or your fists to break the glass. Go into the Control Room, pick up the BLUE Keycard, and turn on the power using the Power Switch. Exit through the window you came in. Use the BLUE Keycard on the keyboard next to the door. Open the door, look at the guard and RUN around the Control Room. You must get the guard to chase you into the outer area of the Control Room. When he does, run OUT the door you just opened and to the right. Use the PICK to open the vent to your left. Enter the narrow passageway, and at the first intersection, turn LEFT. Open the vent and walk up to the OPEN DOOR. Close the door, carefully. The Guard will stay in that room. Walk to the end of the hallway, turn left and open the vent. Go up the ladder and crawl to the next vent. Open the vent and drop down into the Cell Block. CELL BLOCK 2: Hit the guard & get the ORANGE Keycard. Deactivate the laser using the newly acquired Orange Keycard. Reactivate ALL laser beams after you turn them off. You will need FULL HIGH VOLTAGE POWER in order to escape. Crouch as you walk past the guard and to Doc Ross's cell. He has nothing important to say, and there's nothing in his cell you can collect for trading. Crouch as you walk back to the crosswalk where you knocked out the guard. Crouch across the catwalk, go UP one flight and turn RIGHT and open the cell door to talk with Kamui. For cigarettes, he'll give you the keys to the Utility Room doors in the Yard that lead into the sewers. Exit his cell, CROUCH and turn right. Crouching all the way down to the steps leading down one flight, WALK down the flight of stairs and knock out the Guard. Walk, Crouched, to the RIGHT. Duck your way to the laser beam and turn it off. Make your way slowly to the Middle level and talk to Odin. He'll give you a Flashlight in exchange for Potato Chips. On the middle catwalk (when the guard on the floor isn't facing you), use the green button on the lift and lower yourself to the bottom floor. Walk up to the Guard and knock him out. Now you can turn off the laser beam [using the Orange Keycard], and open the bottom cell. Inside you'll find the cigarettes for Kamui. After getting the cigarettes, and before going up to exchange with Kamui, go around the lift and open the door. Knock out the Guard and get the Potato Chips for Odin. Go up the lift and to Odin. Odin gives you a Flashlight in exchange for the chips. (We never found a use for the Flashlight) Make your way up to Kamui, give him the cigarettes and he'll give you the keys to the Utility Room. Exit the Cell Block, but turn ON the bottom laswer beam before you leave. Make your way slowly and carefully back to the small steel vent that leads to the Control Room. Enter the Control Room, and walk around to the right corner where the High Voltage Sign is posted. If it is ON, turn it OFF, so you can make it through without losing any life. Once through that small door, walk down to the Electric Chair and all the way around to the last window. Jump up and into the Electric Chair area. The Electric Chair will be sizzling. Go to the two red control switches and move the left one UP. This turns off the power to the chair. Get the Bonus Reader magazine from the Chair. Then turn the chair back on. Lights should be blinking on and off at this point. Make sure that BOTH switches are turned ON. If the lights aren't blinking, flip the other switch. Go back up to the High Voltage Sign. IF the High Voltage is sizzling, then go back down to the chair and flip the other switch. Turn ON the High Voltage gate after you enter the Control Room. Make your way to the Old Cell Block. The power should be OFF on the bottom floor level where the water had been electrified earlier. Go into the water and into the Open Cell. Get the Wrench on the bed. Exit the Old Cell Block and return to the area outside the Control Room and in the hallway. Use one of the vents to exit into the courtyard. It would be best to use the vent where you exit closest to the men standing there. From the Courtyard, you'll need to creep your way along the side, until they notice you. Go slowly, in small steps, pause, then go a little farther. When the red siren goes off, RUN to the Utility door, and use the keys from Rocco. Inside the Utility Room, you can access the sewers. Down in the Sewers, make your way all the way to the end, like before. Turn LEFT at the ladder and use the WRENCH to turn off the three steam valves. And the next intersection, turn RIGHT. At the end, you'll see a gate and three keycard slots. Use the corresponding keycard colors on the 3 panels. Open the gate, and you're home free! NOT!!! ALCATRAZ ISLAND Section 1: Exit your cell door by just clicking on it. Turn left and head down the hallway. Turn left again, but be careful because there is a guard on the right and another one around the other corner on the left at the next intersection. Remember to WALK, not run, because running attracts the guards. As you round the corner, crouch along the RIGHT wall. Stop about mid-way down the short hallway, and wait for the guard to pass you. Walk up to him and knock him out. Turn and walk in the direction he came from (right) and head all the way around your cellblock. You'll see one more guard walking slowly in front of you. Walk up to him, and knock him out. Exit your "cell block area" through the red striped door. Immediately run back and then slowly creep up to knock out the guard. Turn RIGHT and enter the Cafeteria. Knock out a guard or two, then move further down the hallway to the Recreation Room. Meet up with the Probation Officer who is watching TV. He gives you an Orange Security Card. Exit the Recreation Room and head BACK THE WAY you came. If you turn LEFT out of the Recreation Room, you'll meet up with the Cell Block - Blue, and there's nothing in there but guards! As you're headed back down the main hallway where you first entered, and turn the corner, you'll see two guards walking together towards the end. They will turn around quickly, but you can sneak past them and cut through the hallway on the left. SECURITY AREA: Using the Orange Keycard, make your way through the doors and find the STAIRS. Up the stairs you'll encounter another guard standing in front of a soda machine. Walk up and knock him out. Turn through the doorway that says: SECURITY STATION. Turn the Power to the Electric Fence OFF. Exit and go back down the stairs. You can go into the Locker Room, but there's nothing in there but a guard behind the last set of lockers. Return to YOUR cell block area and out to the Recreation Yard. Turn left and look at the fence. Up above, and about 1/3 of the way along the fence you'll see bobbed wire that has been cut. Climb up and over the fence. See the Padlock on the door? Turn right and follow the side of the building to the end. Instead of turning immediately at the end of the building, crouch and walk to the wall that faces you. Now crawl slowly to the left PAST the open door. Swing back around to the opened door, walk in and knock out the guard. Pick up the CLIPPERS, the WRENCH, and the FLASHLIGHT. Now head back to the door with the Padlock on it. Use the Clippers to open the door. Walk in, down the stairs and knock out the guard. Turning LEFT at the intersection will cause a guard to pop out from an intersection midway between that hallway and the next turn. Instead, head PAST this intersection. Walk past the intersection and all the way down the hall. Go UNDER the steam pipes and go up the ladder. Get the Blue Security Card. Go back down the ladder and turn the corner at the intersection you passed earlier. Knock out the Guard and follow the hallway all the way around. Knock out another Guard farther down and run past the steam vent. Get the Warden's Keys laying at the end of that corridor. Return all the way to the Red Striped wall area and to the Warden & Deputy Warden's Offices. Enter the Deputy's office and get the bag of Chips. Blue Cell Block: Up on the 2nd floor (to your left when you enter the main area), talk to Lenny, The Squid. Give him the Potato Chips, and he tells you you need the Warden's Keys & to use the drain pipe. He gives you the Red Keycard. Go to the Warden's Office, use the Red Keycard and pick up the Grey Keycard. Exit his office and go all the way out to the Recreation Yard, over the fence and into the other area. Turn LEFT at the Intersection, then right at the next one. Go to the Huge Red Doors, and use the Grey Keycard to open them. Enter the Sewer Pipe. Follow the sewer pipe all the around and through the many turns. Eventually, you'll come to a vent in the floor. RUN PAST that vent, and run even faster past the 2nd vent. In a little while, you'll reach the end of the drain pipe. Facing you is a Lighthouse. To your RIGHT is the dock for the Ferry at Alcatraz. Hopefully, you haven't lost too much life from the steam pipes, so give it a go! Head for the LIGHTHOUSE. Use your JUMP key and keep you head above water. Once on land at the Lighthouse, get the Envelop at the door. Now you have to head BACK to the Dock. ½ way there, you'll get caught and taken to a new area of Alcatraz. ALCATRAZ Section 3 Talk to Homer about the Guard's Uniforms and the pants in the Blue Cell Block. Exit, turn right and talk to Elvis, who wants TP for how to get off the Green Block. Nashville says to use the laundry chute to reach the Laundry Room to get a Guard's uniform. Go past those two and into the restroom. Get the TP on the floor and return it to Elvis. Elvis tells you you can find a Shiv under a bunk mat that will open most cell doors and offices. Get the Shiv in your bunk area on the middle mat on the right side. Exit your cell with the Shiv, and enter two doors down on the left. Ramirez tells you that for cigarettes, he'll tell you where to find a Green Card. Exit Ramirez's cell, and open the Office door with the Guard's back facing you. Knock him out, get the cigarettes and return them to Ramirez. He tells you the Green Card is under a book in the Main Green Room. Exit his room, turn RIGHT and go to the table with two books on it. Move the right book, get the Green Card. Go to the door down the hall from the Office where you got the cigarettes. Open the door with the Green Card, knock out the Guard. Walk around the corner, knock out the 2nd Guard. Open the 1st cell on the corner, talk to Pretty Boy. Stay off the Red Block, he warns. Exit through the same door you entered, go all the way down by the Restrooms, and open the Green Door. Knock out the 3rd Guard. 3 Guards should be knocked out at this time, in the hallways. Exit the same door, and re-enter the middle door behind the Guard. As soon as you open the next door, back up and wait for the Guard on the right to switch directions. Knock him out. Crouch and follow the corridor in the direction he had been walking. Knock out the 2nd Guard and open the door. Get the Bonus Soap. Go use the stairs, and knock out 2 more guards on the Red Level. Use the Stairs to go down one level, and then use the vent and enter the Blue Block. Get the cigarettes from the bed. Go around to the right. Knock out the Guard and then go talk to SpydR. Walk around to the Main Room. Open the cell and talk to Jaybird. For a bag of Potato Chips, he'll give you the problem solve on escaping. In the next cell, get the TP. Knock out two more guards down the other 2 hallways and talk to Big Guy. He'll give you keys to the Laundry Chute on the Red Block and a Guard's Shirt for cigarettes. He'll tell you to meet a Guard named Jimbo in the Laundry Room. Go down to Mulanix, and he tells you there's a vent by the Vending Machines that leads to Red Block Exercise Yard. Use your fists to knock out the cement, and climb up the ladder. From the Recreation Room on Red Block know out 3 Guards, get the red card from the Office. Get the Guard Boots from the 1st cell in the 2nd hallway. Combine the pants with the boots. Use the Red Keycard to enter the door behind the Guard's Office and enter the small corridor. Walk to the Utility Room and use the Chute on Red Block. Get the Lobby Map and Shirt and talk to Jimbo (look HIGH and LOW for vents), and then talk to Captain Biko (get the transfer papers from the Court Office and then go to the Main desk in the Lobby. From there go to the Transfer Area in the Atrium). Exit the Laundry Room using the Vent above the ironing board. Go through the vent corridor into the Orange Hall. Knock out 2 Guards, use the stairs and enter the Lobby. Turn and enter the Red Doors, go to the Court Office Entry. Use the Red Keycard to deactivate the laser beam. Walk PAST the guard standing there, and turn around, knock him out. Enter the two doors, go behind the Judges bench and into the office. Get the Transfer ID and go to the Transfer Line. ALCATRAZ 4: Final Escape Pick up the map in your cell, and then exit. Walk straight to the books on the table behind the 3 guys that are talking. Get the cigarettes. Go up the stairs by your cell door, and into the cell where Rusty is. For smokes, he'll give you a Keycard. He tells you about an exposed vent. Go around the stairs to the open red cell door. Go down the vent (right), Go through the vent (don't go DOWN), find the soap and exit into the Control Room. Knock out 2 Guards. Turn off the power switch for the lasers. Open the door by the gray suited guard. Turn off all the laser beam power supplies and knock out all guards. Get the Orange Keycard and go through the Orange Door. Talk to OCI Mark Alexander. Get the I.D. card on the Xerox machine and the Envelop on the shelf. Turn off the power switch inside this little office to the Orange door. Enter, knock out 2 Guards, go down (left). Open the Laundry Room Door with the I.D. card. Talk to Steve (guy standing alone). Give him your map for the keys to the Emergency Doors. Go around to the Emergency Door. About 2/3's of the way down this hall, there's a vent on the floor of the left side. Crouch and open it, and run in to get the Grey Keycard. Run back out and move out of the way of the steam. You'll lose some life here, but hopefully it isn't too much. Use the Greencard on the 2nd door to your left. Knock out a few guards and use the vents to make your way to the other side of the Laundry Room area, where the broken window is. RUN and JUMP through the broken glass. Immediately crouch down, turn right and get the Grey Keycard. Exit the broken window again in the same fashion as before. Open the door in front of you, wait for the video camera above to move away from you, and crawl to the door on the right. Open the door with the Grey Keycard, and turn the corner. Knock out the Guard, look UP and wait for the video camera to move away. Crouch all the way around the room to the boxes, then jump up on the top box. Use the vent. Exit the vent, cross OVER the steel gate and down into the truck. THE END! Copyright: April 2, 2002 This walkthrough will be updated frequently. This document may be freely distributed by any means, as long as the context is not altered in any way and references/links are provided to this site

 


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